Traveller-digest       Friday, August 13 1999       Volume 1999 : Number 958



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: What's the News on T5?
FW: What's the News on T5?
=?iso-8859-1?Q?Re:_Empress_Marava_=28was_Re:_Cool_site_and_stuff_to_downl?= =?iso-8859-1?Q?oad=29=7F?=
Re: A Question to the list
Re: The Babe Scale and the Gwendi Chronicle 
Re: Empress Marava (was Re: Cool site and stuff to download)
Re: Decided on system...
[BITS] MayDay M4.1 now available
Stellar Mass Limits
Re: Iron Chef
Re: Alternate Game Mechanics (Re: What's the News on T5?)
Re: Iron Chef 
Fusion Propulsion Experiment
Dice Server at PBM.COM
Re: Empress Marava (was Re: Cool site and stuff to download)
Re: Alternate Game Mechanics (Re: What's the News on T5?)
Re: Vilani  Stature, human origins
Re: More back to topic?
Re: More back to topic?
Re: Oops... Off Topic...
Re: Iron Chef

----------------------------------------------------------------------

Date: Fri, 13 Aug 1999 18:05:06 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: What's the News on T5?

"Benyamene' ZeAbe' Akella" <xrp@sierratel.com> writes:

>I don't really like the idea of an "impossible" difficulty level, seems a
>tad oxymoronic. IMTU:
>
>2   Easy
>3   Average
>4 Difficult
>5   Formidable
>6   Staggering

Has anyone noticed that Ken Bearden has reappeared and all of a sudden the
T4 task system is back on the discussion list ;-)

Although it's nice to have him back...

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Fri, 13 Aug 1999 18:11:40 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: FW: What's the News on T5?

"Antony Farrell" <Skaran@bigpond.com> writes:
>Well I've run and played every edition of Traveller up to TNE, then came T4
>and in our part of the Universe all the Traveller games came to a crashing
>halt. I am now back to running a TNE game.

Well, in my part of the universe the advent of TNE resulted in a dearth of
Traveller combined with a regression to MT.

>Perhaps the new edition Dark Conspiracy could be used as this seems to have
>been derived from the old GDW house rules system?

They are. And the pictures are lousy scans by the look of them.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Fri, 13 Aug 1999 19:30:20 -0400
From: "Paul Schirf" <Paul@Schirf.com>
Subject: =?iso-8859-1?Q?Re:_Empress_Marava_=28was_Re:_Cool_site_and_stuff_to_downl?= =?iso-8859-1?Q?oad=29=7F?=

> HUMM, yet another delayed reply, this time for other reasons. I 
> recently purchased the Seeker 25mm deck plans for the Empress 
> Marava and noticed even more fuel for the E.M. size debate. The 
> seeker plans and data show the E.M. as a 400 ton ship!! Now this 
> in closer to the actual size when compared to the deckplans. 

The oversized nature of the Empress Marava is why I created the
Prince Teriadeven class merchant - which is a set of 200 ton deckplans
that match the classic Far Trader stats.... and has the SAME SHAPE
as the Empress Marava - just in a smaller package.

Paul Schirf
Paul@Schirf.com

Deckplans for the Prince Teriadeven
http://www.perkworks.com/traveller/CC2.html:

------------------------------

Date: Fri, 13 Aug 1999 18:28:55 -0500
From: Alex Ingram <ingram@airmail.net>
Subject: Re: A Question to the list

Ewan Quibell wrote:

> Salurian Industries Orbital Service Module which was to be included in
> the Gateway module which got brought out by DGP and turned into the Mega
> Traveller Journal 4. The Service Module never made it to the DGP
> product.

I've heard of it but never seen it.   What about sharing it with us blokes
via the list. Is it copyrighted? I would like to see it

Alex

------------------------------

Date: Fri, 13 Aug 1999 19:37:23 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: The Babe Scale and the Gwendi Chronicle 

> >"Ryder Hook" was ruggedly handsome, "
> >---
> >
> >Ahh, so I am not the only one who has read "A whirlpool of Stars" with
the
> >main character, Ryder Hook.  :)
> >___________________________________________________________
> >
>
> I haven't.  But apparently one of the guys I was playing with had.

I missed that one.  It any good?


Well, yes and no.  I'd have to give it a mediocre vote.  But its a small
book so you won't spend too much time in it.  Of course, tis assumes you can
find a copy.  Good luck.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Fri, 13 Aug 1999 19:31:26 EDT
From: GypsyComet@aol.com
Subject: Re: Empress Marava (was Re: Cool site and stuff to download)

Michael Peters <travelleri@home.com>  typed:

>HUMM, yet another delayed reply, this time for other reasons. I recently
>purchased the Seeker 25mm deck plans for the Empress Marava and noticed
>even more fuel for the E.M. size debate. The seeker plans and data show
>the E.M. as a 400 ton ship!! Now this in closer to the actual size when
>compared to the deckplans. The only thing I want to do is go through the
>data to see if the PP, J-drive and M-Drives have been altered to meet
>the larger displacement. If they have then this might be the answer...
>re-classify the E.M. as a 400 tonner.
>
>Mike

 There are two printed solutions that require no rewrite of the
class: Use the plans from Guilded Lily (the last TNE book) which
are a true 200 tons, or use the classic plans (Traders & Gunboats,
etc.) but with the understanding that the grid scale is 1.0m instead
of 1.5m. This means that it takes FOUR grid squares to make a ton
instead of two
 Seeker actually paid attention to the deckplans when rendering
them to their 1" format, and made adjustments accordingly...
 You can also look at the Empress Paula on my website:

http://member.aol.com/gypsycomet/index.html
   and follow the starships link...

GC

------------------------------

Date: Fri, 13 Aug 1999 18:45:45 -0500
From: Anthony Salter <badman@austin.rr.com>
Subject: Re: Decided on system...

In the interest of completeness, here is a heavily modified RPG system
based on Classic Traveller that I came up with.  The full version is on my
web page at http://home.austin.rr.com/darkbox/one.htm .

This is a point-based, skill-driven role-playing system designed to be
played with two six-sided dice. Players typically have 35 Stat points and
35 Skill points with which to build their characters.

Characters are defined by five Stats: Strength, Dexterity, Intelligence,
Health, and Speed. The players can split up their 35 Stat points between
these however they see fit, though the Stats must fall inside the human
range of 2 to 12. The character also has one more Stat, Hit Points, which
is equal to (Health * 3).

Now Skills may be purchased. The Skill chart is at the bottom of the page.
If a Skill is listed under a Stat it means there is a base to start from
equal to (Stat / 3), discarding any fraction.  The player must pay one
character point to buy a skill at base level.  Example:  a character has an
Intelligence of 9, and so would have a base of 3 in Gunnery.  He must pay
one Skill point to raise his Gunnery from 0 to 3 before he can purchase
additional levels.

Extra levels may now be bought by spending Skill points. Base+1 costs one
point. Base+2 costs two points, and so on. However, remember that all
levels must be paid for. Jumping straight from Base to Base+5 costs 15
points, because Bases +1 through +4 must also be paid for. There is no
limit to how high Skills can get (unless the GM decides to set one).

Tasks are resolved by rolling dice against Skills (or Stats if no Skills
apply), with any modifiers that the GM feels appropriate.  Rolling equal to
or below your modified Skill on two six-sided dice indicates success.
Rolling above your Skill results in failure, as does a natural roll of 12
(no matter what your skill). Combat simply consists of lots of task
resolutions for combat skills. The Speed Stat controls when characters do
things. Each combat "turn" consists of twelve one-second "segments", and
each character may act only in segments that correspond to their Speed, as
show on the Segment Chart below. A character may perform as many actions as
the number in the chart indicates. Characters may move in their segment or
they may take up to two actions, one with each hand. If they do choose to
take two actions, each will be at a -2 penalty.

As mentioned above, characters have (Health * 3) Hit Points. Since this
results in the same possible damage range as Classic Traveller (3 to 36),
the Classic Traveller weapon damages can be used.

As the lead flies and the swords swing, characters will become wounded.
Once a character loses their Health in Hit Points, they drop to wounded
status and have an additional -2 penalty to all actions. When a character
loses (Health * 2) Hit Points, they fall unconscious. And if they are then
hurt further until they lose (Health * 3) in Hit Points, they die. Example:
A character has Health 7. They have 21 Hit Points, but once 7 are gone they
become wounded. When 14 are gone, they fall unconscious. And when all 21
are gone, they die. 

        Skill  List                                 Speed Chart
DEXTERITY         INTELLIGENCE            Speed        Segments
Club              Bureaucracy                                   1 1 1
Grav Vehicle      Disguise                    1 2 3 4 5 6 7 8 9 0 1 2
Hand Blade        Forgery
Hovercraft        Gunnery                  1                        1
Long Blade        Gambling                 2            1           1
Motor Watercraft  Hacking                  3        1       1       1
Pickpocket        Hand Projectile          4      1     1     1     1
Short Blade       Helicopter               5      1   1     1   1   1
Tracked Vehicle   Interplanetary Craft     6    1   1   1   1   1   1
Unarmed           Interstellar Craft       7    1 1   1   1 1   1   1
Wheeled Vehicle   Jet Plane                8    1 1   1 1   1 1   1 1
                  Long Projectile          9    1 1 1   1 1 1   1 1 1 
STRENGTH          Mechanical              10    1 1 1 1 1   1 1 1 1 1
Polearm           Prop Plane              11    1 1 1 1 1 1 1 1 1 1 1
                  Sail Watercraft         12  1 1 1 1 1 1 1 1 1 1 1 1 
NO BASE           Short Projectile 
Engineering       Social Engineering 
Medical           Streetwise
Navigation

------------------------------

Date: Sat, 14 Aug 1999 00:44:55 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] MayDay M4.1 now available

BITS - British Isles Traveller Support

We're pleased to announce that the BITS website http://www.bits.org.uk/ has
a new free supplement in Acrobat format. If you go to the Archive page, and
look in the Rules section of the Acrobat area, you will find MayDay M4.1.

The author, Sean Bayan Schoonmayer, has developed these starship combat
rules to replace the flawed set released in T4. The rules use the Classic
Traveller game 'Mayday' for their inspiration, and are written to be
compatible with both T4 and the T4.1 playtest draft. The system relies on
Bruce Alan Macintosh's Definitive Sensor Rules, and the T4 version of Fire,
Fusion and Steel (FFS2) to provide the core design system.

We hope you enjoy this and hope to bring you more material soon!

Dom (BITS webmaster)

- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Fri, 13 Aug 1999 19:57:33 -0400 (EDT)
From: Charles Collin <charles@hebb.psych.mcgill.ca>
Subject: Stellar Mass Limits

According to "A Brief History of Time", 2 Sol masses+ leads to a black
hole, while 1.4 leads to a neutron star.

Charles C.

------------------------------

Date: Fri, 13 Aug 1999 17:01:27 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Iron Chef

Kiri Aradia Morgan wrote:
> 
> >>"IRON CHEF!"
> >
> >Kirsten and I vote for Battle Corndog, with Morimoto vs. a Hiver Chef.
> >
> That'd be fun to watch, but I don't think you can use Corndog because it's
> not a natural ingredient.  I'm pret'sure that they always begin with a
> fresh, natural ingredient.

Hmmm, guess you haven't read _Survival Margin_ or _Hivers and Ikthlur_
yet ;-)

Corn dog is _too_ a natural ingredient!

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 13 Aug 1999 19:31:57 -0500
From: "Kurtis Rodgers" <kurtis@fastlane.net>
Subject: Re: Alternate Game Mechanics (Re: What's the News on T5?)

> Date: Fri, 13 Aug 1999 15:28:33 -0700
> From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
> Subject: Re: Alternate Game Mechanics (Re: What's the News on T5?)
>
> > Rating 9 heresy armor.
>
> And where might one get *that*? ;)

Its very rare.  Made from an enchanted metal known as 'unobtainium', which
only Initiated Game Masters can create.  ;)

> Seriously, though, I think the SR rules set should work well for M:0, I
like
> the Comp rules... <snip>

Ironically, IMTU I'm exploring the idea that despite the increasing
sophistication of 'intelligent' devices, reliance on networked data systems
is reduced in many cases.  I can easily see some hi-pop, TL 12+ worlds
having worldnets resembling SR's Matrix, but we're talking a handful of
worlds in any sector.

> They pioneered (AFAIK) the "target per die" system Storyteller uses, and
the
> Condition Monitor too. How about d12's though? They give a greater range
> without going too crazy (ie: d20's).

Hah!  Too easy.  A target number of 9 or 10 should be induce sweaty palms
and hand tremors when rolling the dice.  :P  Remember, SR tests are
open-ended d6 rolls, which allows for no upper limit on target numbers.
This does have that odd '7' flat-spot on the probablity curve (a target
number of 7 is essentially indentical to a 6) as an artifact of the die
rolling convention.  This, IMHO, falls far lower on the Ugly Scale than
T4.x's 'half-die' concept.

> Oh, and the cybernetics rules too! Joy!

Hmm.  I'm an old skool CT guy at heart - I do think injecting some elements
of SR gameplay can liven up traditional Traveller themes (Megacorp activity,
in particular, translates quite well to the TU), but heavy cyber will
suppressed tech in MTU.  Still, there bound to be shadow labs out there
somewhere, cranking out some outrageous super-duper covert types for the
Impies and the Bureaus.

> Methinks I might get some SR books, as my SR arbiter took his away. :(
> BZA

If you like the game, but do not have a copy of the rules, I can highly
recommend the new 3rd Edition book!

Cheers,
Kurtis

------------------------------

Date: Fri, 13 Aug 1999 20:24:05 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Iron Chef 

> Kiri Aradia Morgan wrote:
> > 
> > >>"IRON CHEF!"
> > >
> > >Kirsten and I vote for Battle Corndog, with Morimoto vs. a Hiver Chef.
> > >
> > That'd be fun to watch, but I don't think you can use Corndog because it's
> > not a natural ingredient.  I'm pret'sure that they always begin with a
> > fresh, natural ingredient.
> 
> Hmmm, guess you haven't read _Survival Margin_ or _Hivers and Ikthlur_
> yet ;-)
> 
> Corn dog is _too_ a natural ingredient!

Yeah.  Just don't ask *WHAT* it rilly is...  <grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 13 Aug 1999 17:54:17 -0700
From: Dave Strebe <strebe@intergate.bc.ca>
Subject: Fusion Propulsion Experiment

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I don't know if some had already posted this to the list
but it shows an experimental prototype of a fusion rocket
engine.
http://infinity.msfc.nasa.gov/Public/ps01/fusion_exp.html

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	s01/fusion_exp.html"
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	s01/fusion_exp.html"

<HTML><HEAD>
<TITLE>Fusion Propulsion Experiment</TITLE>
</HEAD>
<BODY BGCOLOR="#FFFFFF" LINK="#0000FF" VLINK="#000080" ALINK="#000080">
<P>
<BR Clear=All>
<BODY>
<center><H2><FONT COLOR="#FF0000">Gasdynamic Mirror<BR>
Fusion Propulsion Engine Experiment</FONT></H2></center>

<FONT SIZE=4>The Gasdynamic Mirror, or GDM, is an example of a magnetic mirror-based fusion propulsion system. Its design is relatively simple, primarily consisting of a long slender solenoid surrounding a vacuum chamber that contains the plasma. The bulk of the fusion plasma is confined by magnetic fields generated by a series of toroidal-shaped magnets in the central section of the device. Stronger end magnets called mirror magnets prevent the plasma from escaping too quickly out the ends. (See
the first plasma photo at the bottom of the page.) Theoretically, it has been shown that the geometry of the GDM should be effective in preventing the major causes of instability known to plague classical fusion mirror machines. A major instability inherent in short, fat mirror machines is the MHD or "flute" instability. This instability is a result of excessive curvature in the magnetic field lines. In the GDM this instability is eliminated by the long slender geometry of the device. The high-plasma density in the device, which produces a shorter plasma ion mean free path, helps reduce to a large extent the consequences of another type of instability called the loss cone microinstability which has also plagued many mirror machines in the past.
<P>

<center><IMG SRC="http://infinity.msfc.nasa.gov/Public/ps01/images/gdm022499.jpg" WIDTH="600" HEIGHT="295"></center>

<center><FONT SIZE=3><B>GDM experiment as of March 5, 1999.</B></FONT></center><P>


The purpose of the Gasdynamic Mirror Fusion Propulsion Experiment is to confirm the feasibility of the concept and to demonstrate many of the operational characteristics of a full-sized engine. This will be accomplished with a small-scale experiment which should determine if a plasma can be confined within the desired physical configuration and still remain stable. The experiment is designed to be very flexible and has been constructed so the placement of the magnets and the length of the device can be changed easily and quickly to accommodate a wide range of experimental objectives. If experiments continue to confirm that the concept shows promise, the device will be lengthened and the plasma temperatures raised to the threshold where fusion reactions should begin to take place. <P>

<center><IMG SRC="http://infinity.msfc.nasa.gov/Public/ps01/images/GDMExper.jpg" WIDTH="580" HEIGHT="435"></center>
<center><FONT SIZE=3><B>An artist&#146s rendering of the completed GDM experiment.</B></FONT></center><P>


On October 23, 1998, first plasma was achieved in the GDM Fusion Propulsion experiment. The plasma was produced during a test of the plasma injector system. The purpose of the plasma injector is to introduce a gas into the GDM and heat it until it becomes a plasma. The injector operates by using a microwave antenna operating at 2.45 GHz to induce Electron Cyclotron Resonance Heating (ECRH) of the gas. As the hot electrons stream out of the injector in response to imposed magnetic fields, they create an electric field which drags the ions along through a process called ambipolar diffusion. It is the process of ambipolar diffusion which raises the ions to the high temperatures required. This effect requires that the magnetic fields produced by the solenoid magnets be present. For this test these magnets were not installed, so the the ions remained in a cold state.<P>

<center><IMG SRC="http://infinity.msfc.nasa.gov/Public/ps01/images/1stplasma.jpg" WIDTH="580" HEIGHT="554"></center>
<center><FONT SIZE=3><B>First plasma achieved in the GDM Fusion Experiment.</B></FONT></center>

<P>
<center><IMG SRC="http://infinity.msfc.nasa.gov/Public/ps01/images/gdmteam.jpg" WIDTH="600" HEIGHT="309"></center>
<center><FONT SIZE=3><B>GDM Experiment Team: Bill EmrichProject Leader, Syri Koelfgen, and Tom Godfroy.</B></FONT></center>

</FONT>
<P>
<BR Clear=All>
<FONT COLOR="#0000FF">For more information see</FONT> <A href=http://infinity.msfc.nasa.gov/Public/ps01/fusion.html> Thermonuclear Fusion Propulsion</A>
<P>
<BR Clear=All>
<HR>


<FONT SIZE=3>
<CENTER><B>Point of Contact: <BR>Bill Emrich/PS05 <a href=mailto:bill.emrich@msfc.nasa.gov>bill.emrich@msfc.nasa.gov</a> (256) 544&#150;7504</B></FONT></CENTER>

<!-- Horizontal Line Tag --><HR>

<CENTER><FONT COLOR="000000"><font size=2>For questions or comments concerning this web site,<BR>
please e-mail Carol Rampey at <!-- MailTo Tag -->
<A HREF="MAILTO:carol.rampey@msfc.nasa.gov">carol.rampey@msfc.nasa.gov</A>. Or call (256) 544&#150;4741</FONT></CENTER></FONT>



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------------------------------

Date: Fri, 13 Aug 1999 20:58:03 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Dice Server at PBM.COM

Anybody know what's up with the dice server at dice@pbm.com?  It running 
slow, backlogged out the ***, or did it just up & ****in die?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 13 Aug 1999 20:56:02 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: Empress Marava (was Re: Cool site and stuff to download)

Paul,

I've seen it and d/l'ed a copy. Nicely done! 

My point was that the Seeker plans already count the A2 as a 400 tonner,
which fits the size of the d/p's. At least in MTU the A2 has mover to a
400 ton ship and rather than concider it an up graded Free Trader, it's
really an up-graded Fat Trader/

Mike

Paul Schirf wrote:
> 
>
> The oversized nature of the Empress Marava is why I created the
> Prince Teriadeven class merchant - which is a set of 200 ton deckplans
> that match the classic Far Trader stats.... and has the SAME SHAPE
> as the Empress Marava - just in a smaller package.
> 
> Paul Schirf
> Paul@Schirf.com
> 
> Deckplans for the Prince Teriadeven
> http://www.perkworks.com/traveller/CC2.html:

- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Fri, 13 Aug 1999 18:06:54 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Alternate Game Mechanics (Re: What's the News on T5?)

> Hah!  Too easy.  A target number of 9 or 10 should be induce sweaty palms
> and hand tremors when rolling the dice.  :P  Remember, SR tests are
> open-ended d6 rolls, which allows for no upper limit on target numbers.
> This does have that odd '7' flat-spot on the probablity curve (a target
> number of 7 is essentially indentical to a 6) as an artifact of the die
> rolling convention.  This, IMHO, falls far lower on the Ugly Scale than
> T4.x's 'half-die' concept.

Oh, I would keep the open-endedness, just with d12's. The half die thing
sounds silly to me too, like the pips in Star Wars (not the new one). SR is
up to 3rd Ed., eh? Cool.
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 13 Aug 99 20:37:53 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Vilani  Stature, human origins

On 08/13/99 at 04:03 PM,  Bruce Johnson <johnson@pharmacy.arizona.edu> said:

>What this means in the light of the various theories is of course,
>the muddle in the middle...it means that the last wave out of Africa
>contributed a lot to our DNA. This of course doesn't mean that our
>ancestors went out and kicked ass all over the earlier humans, but
>that they moved rather fast and interbred everywhere. Eve and her
>daughters must have been pretty good looking ;-)

It's been a *long* time since I studied any of this, so I might be
outdated, but my understanding is that size of babies, particularly
baby's heads is thought to have had something to do with how we
evolved.  IOW, small uterus + big heads = very low survival rate.
That might have been "Eve's" special mutation that made her line so
successful..a wider birth canal.

IMTU, humaniti is pretty homoginized in the region the PC's are in,
but there's no telling what might be a jump or two beyond the
explored stars.  If I was playing in a more traditional TU, I think
I'd give the various "races" some nice big visible differences. 

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Fri, 13 Aug 1999 17:22:59 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: More back to topic?

From: Benyamene' ZeAbe' Akella <xrp@sierratel.com>
Subject: Re: More back to topic?


>> she is
>> spread eagle, floating in mid-air, & you can have your wicked way with
her.
>
>Oh, that sounds wonderful. And I suppose the Sybian would seem like an old
>Model T Ford.


    Of course it would.  *weg*

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

"I am ready man, check it out, I am the ULTIMATE bad ass.
State-of-the-bad-ass-art.  You do not want to f*** with me.  Check it out!
Hey Ripley, don't worry. Me and my squad of ultimate bad-asses will protect
you. Check it out! Independently targeting particle beam phalanx...FWAP! Fry
half a city with this puppy.  We got tactical smart missiles, phase plasma
pulse rifles, RPGs, we got sonic, electronic, BALL breakers!  We got nukes,
we got knives, sharpsticks..." -Hudson, Aliens (1986)

------------------------------

Date: Fri, 13 Aug 1999 17:25:10 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: More back to topic?

From: Kiri Aradia Morgan <tiamat@tsoft.com>
Subject: Re: More back to topic?

>SS&C is the rule people like us follow, LL.  There are a lot of nasty folks
>out there that have nothing to do with the "scene"-- they know they
wouldn't
>be tolerated.  I think that he was thinking of possible badguys, not
>players.


    True, but you forget about the wannabes.

>In public, if that's your kink and the law level permits...  (though I
think
>that's kinda unconsensual to the innocent bystanders)


    True, but then again the look I get from Amber when I turn on the vibe
is priceless.


>That'd be handy, yes.


    Of course it would be, & it could also come with a leash that stores
data.

>>    And, what about a computer game based upon BDSM?
>>
>Um, that's been done already, there are bunches of those in Japan.


    I did not know that.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

"I am ready man, check it out, I am the ULTIMATE bad ass.
State-of-the-bad-ass-art.  You do not want to f*** with me.  Check it out!
Hey Ripley, don't worry. Me and my squad of ultimate bad-asses will protect
you. Check it out! Independently targeting particle beam phalanx...FWAP! Fry
half a city with this puppy.  We got tactical smart missiles, phase plasma
pulse rifles, RPGs, we got sonic, electronic, BALL breakers!  We got nukes,
we got knives, sharpsticks..." -Hudson, Aliens (1986)

------------------------------

Date: Fri, 13 Aug 1999 17:21:32 -0700
From: "Legate Legion" <legate@futureone.com>
Subject: Re: Oops... Off Topic...

From: Leonard Erickson <shadow@krypton.rain.com>
Subject: Re: Oops... Off Topic...


>We are just less likely to damage ourselves. :-)


    It's true, I once pulled a muscle whipping Amber.  But then again, we
are very carefull, unlike runners.

Legate Legion
ICQ # 8973001
legate@futureone.com
http://www.futureone.com/~legate/index.htm

"A man may fight for many things; his country, his principles, his friends,
the glistening tear on the cheek of a golden child. But personally, I'd
mudwrestle my own mother for a ton of cash, an amusing clock, and a stack of
French porn." - Edmund Blackadder

"I am ready man, check it out, I am the ULTIMATE bad ass.
State-of-the-bad-ass-art.  You do not want to f*** with me.  Check it out!
Hey Ripley, don't worry. Me and my squad of ultimate bad-asses will protect
you. Check it out! Independently targeting particle beam phalanx...FWAP! Fry
half a city with this puppy.  We got tactical smart missiles, phase plasma
pulse rifles, RPGs, we got sonic, electronic, BALL breakers!  We got nukes,
we got knives, sharpsticks..." -Hudson, Aliens (1986)

------------------------------

Date: Fri, 13 Aug 99 20:46:44 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Iron Chef

On 08/13/99 at 05:01 PM,  Bruce Johnson <johnson@pharmacy.arizona.edu> said:

>Hmmm, guess you haven't read _Survival Margin_ or _Hivers and
>Ikthlur_ yet ;-)

>Corn dog is _too_ a natural ingredient!

Ugh!  Hiver corndogs!  Yeah they are natural, but what they do with
them *is* unnatural!  From a human perspective anyway. ;->


Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

End of Traveller-digest V1999 #958
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